A Troubled Time

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Robyn Oakfella
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Where it starts.
Week 1

It all started in the RHC headquarters. Assistant Chief Inspector Delft summoned a small squad together of Ulfagar, Ellathann, Ashmir and Cael. He mentioned about the upcoming launching of the RNS Coaltongue in a months time. The newest ship in the fleet that is pure stream driven with no sails.

The party were told they were being formed into a team to provide security for the event of the launch. A large crowd was expected to be there and they wanted a violence and protest free celebration for when the King launched the new ship. The King would have his own bodyguard along with the other nobles, this was for the crowd and also to make sure that nothing else delayed the launching of the ship.

Ellathann suggested visiting the dockers who worked on the the ship and when visiting a bar there found there were some there who were complaining of the sixteen hour work days and were moving to form a guild or union as they now considered themselves craftsmen in shipbuilding not mere labour. Also they found there was going to be a meeting in two weeks time and they heard of the name ‘Thames’ an ex-harbour ferry captain related to the movement. A near brawl was also prevented by being talked down from a group of drunk dockers some of who were for the forming of the guild, and some against it.

Continuing to a Guard/Watch frequented tavern Ulfagar discovered that some of the guards looked at suspicion towards the ship designer Massarde, a tiefling from Danor.

Thinking to check the records back at the RHC headquarters the party was greeted by Guyl, a messanger lad that works for the RHC. He passed on that a seer had a vision about an imminent attack and that was related to the the known fey terrorist Gale. Delft had gone to the Watch head quarters in the Nettles and any available RHC squads

Mounting up the party sped to meet Delft again who said he had sent up ahead a squad of 10 Watch with their Sergeant. Following into a small delve nestled into the Nettles three Watch corpses were found where upon a pair of shadowy undead attacked. Although they were resistant to mundane weapons, light and holy power from Ashmir brought the foes down. They found the house occupants all slain. A small trek further found the rest of the missing patrol who had fled and with the RHC protection they gathered their dead and returned to the Watchstation.

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